This youtube tutorial pretty much goes through all the awesome stuff you can do with the program. I just found out about the program yesterday but it's no doubt going to speed up my work flow significantly.
Monday, March 26, 2012
pillar # 2
I made another pillar for this sci fi environment I'm working on. I like this one a lot more than the previous pillar I made. I think there's more subtle color variation in the metal which I think works well.
I made 90% of the normal map using this amazing program called ndo2. I guess you can describe it as sculpting program/add-on for photoshop. It's a pretty ingenious program. The other 10% was high poly modeling to give the object smooth corners.
This youtube tutorial pretty much goes through all the awesome stuff you can do with the program. I just found out about the program yesterday but it's no doubt going to speed up my work flow significantly.
This youtube tutorial pretty much goes through all the awesome stuff you can do with the program. I just found out about the program yesterday but it's no doubt going to speed up my work flow significantly.
Sunday, March 25, 2012
hand painted pillar
I played a little of Star Wars: The Old Republic during the free trial last week and I was really impressed with its graphics. It's not hyper-realistic Crysis-like but I think it's really beautiful with colorful stylized graphics. I like how most things look pretty low poly but have really strong normals that pop. So I decided to try and make some models with a hand painted look and give them normals that push details. As I look at it now, I think the texture could use a bit more color in the metals
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Tuesday, February 14, 2012
zbrush work
I've been doing some sculpting the past few days. Here's what I have so far. I'm currently working on the diffuse. These assets are for my udk desert level.
Sunday, September 4, 2011
Tuesday, August 16, 2011
Sunday, August 14, 2011
It's my birthday
And I'll do school work if I want to. Ugh, lame joke. It's my birthday and I'll make lame jokes if I want to. I'm in a class this quarter called Game Prototyping 2. We're making a horror theme first person game using Unreal called Ravenward. Last quarter I did a lot of designing and experimenting with UDK. This quarter I'm doing the same but I'm also creating some art assets as well. I rendered these 3 objects in Marmoset. Next asset I'm working on is a kitchen ventilation exhaust.
Tuesday, August 2, 2011
S.T.A.T. stadium
I'm taking this class called Senior Project 1 and it's been a pretty great experience so far. Our class is creating a game named Steel to Ashes. It's abbreviated to S.T.A.T.(Steel to Ashes Tournament.) It's a car combat game kind of like Twisted Metal or Vigilante 8. The backstory is pretty interesting. Three intergalactic species participate in destruction derby sports event that broadcasted all over the galaxy. The whole class is working very diligently.
I'm creating stadium assets.
I'm creating stadium assets.
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