Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Sunday, August 26, 2012

desert update

I've been working on finishing my desert environment so I can present it in my demo reel. I've made a lot of updates and changes to it in the past few weeks. I think I'm almost done with it now. I really do like the way it's turning out. One thing that's bothering me is that it's all yellows and oranges and brown. A nice complementary color like some sort blue or a deep red would really help the scene out and make it pop. I'm thinking of having a nice royal blue flag hanging on one of those pillar structures. I wonder if that would be historically accurate though...?

Also, I need more foliage models and textures. The ground needs to look more thick with bushes and grass and stuff.






Wednesday, July 18, 2012

uhh yeah dude

uhh yeah dude is a great podcast. Here are just some updates on the project I've been working on. More models and more textures. Different sky too.



Friday, May 11, 2012

I've been working on some sci fi environment for the past few weeks now. It was a project I had done for a class a long time ago. It was pretty simple back then. It was really blocky and it basically had some really uninteresting textured walls, some floor textures and 2 different types of crates. It was pretty bland and uninspired. It was super sparse too.

I always wanted to go back to it though and turn it into something nice. And here's how it's looking so far. It's got a ton of assets and it's a rather big environment but I'm close to finishing it. My idea behind it was to create a cartoony/stylized mmo type environment where everything is low poly or as optimized as it needs to be. I like the look of games like WoW, SW:TOR, Aion, the thousands of Korean mmos and all those other stylized games. I specifically think Star Wars: The Old Republic is one amazing looking game, both technically and artistically, and I wanted to replicate a style similar to that game.