Showing posts with label level. Show all posts
Showing posts with label level. Show all posts

Friday, May 11, 2012

I've been working on some sci fi environment for the past few weeks now. It was a project I had done for a class a long time ago. It was pretty simple back then. It was really blocky and it basically had some really uninteresting textured walls, some floor textures and 2 different types of crates. It was pretty bland and uninspired. It was super sparse too.

I always wanted to go back to it though and turn it into something nice. And here's how it's looking so far. It's got a ton of assets and it's a rather big environment but I'm close to finishing it. My idea behind it was to create a cartoony/stylized mmo type environment where everything is low poly or as optimized as it needs to be. I like the look of games like WoW, SW:TOR, Aion, the thousands of Korean mmos and all those other stylized games. I specifically think Star Wars: The Old Republic is one amazing looking game, both technically and artistically, and I wanted to replicate a style similar to that game.