I always wanted to go back to it though and turn it into something nice. And here's how it's looking so far. It's got a ton of assets and it's a rather big environment but I'm close to finishing it. My idea behind it was to create a cartoony/stylized mmo type environment where everything is low poly or as optimized as it needs to be. I like the look of games like WoW, SW:TOR, Aion, the thousands of Korean mmos and all those other stylized games. I specifically think Star Wars: The Old Republic is one amazing looking game, both technically and artistically, and I wanted to replicate a style similar to that game.
Friday, May 11, 2012
I always wanted to go back to it though and turn it into something nice. And here's how it's looking so far. It's got a ton of assets and it's a rather big environment but I'm close to finishing it. My idea behind it was to create a cartoony/stylized mmo type environment where everything is low poly or as optimized as it needs to be. I like the look of games like WoW, SW:TOR, Aion, the thousands of Korean mmos and all those other stylized games. I specifically think Star Wars: The Old Republic is one amazing looking game, both technically and artistically, and I wanted to replicate a style similar to that game.
Monday, March 26, 2012
pillar # 2
I made another pillar for this sci fi environment I'm working on. I like this one a lot more than the previous pillar I made. I think there's more subtle color variation in the metal which I think works well.
I made 90% of the normal map using this amazing program called ndo2. I guess you can describe it as sculpting program/add-on for photoshop. It's a pretty ingenious program. The other 10% was high poly modeling to give the object smooth corners.
This youtube tutorial pretty much goes through all the awesome stuff you can do with the program. I just found out about the program yesterday but it's no doubt going to speed up my work flow significantly.
This youtube tutorial pretty much goes through all the awesome stuff you can do with the program. I just found out about the program yesterday but it's no doubt going to speed up my work flow significantly.
Sunday, March 25, 2012
hand painted pillar
I played a little of Star Wars: The Old Republic during the free trial last week and I was really impressed with its graphics. It's not hyper-realistic Crysis-like but I think it's really beautiful with colorful stylized graphics. I like how most things look pretty low poly but have really strong normals that pop. So I decided to try and make some models with a hand painted look and give them normals that push details. As I look at it now, I think the texture could use a bit more color in the metals
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Tuesday, February 14, 2012
zbrush work
I've been doing some sculpting the past few days. Here's what I have so far. I'm currently working on the diffuse. These assets are for my udk desert level.
Sunday, September 4, 2011
Tuesday, August 16, 2011
Sunday, August 14, 2011
It's my birthday
And I'll do school work if I want to. Ugh, lame joke. It's my birthday and I'll make lame jokes if I want to. I'm in a class this quarter called Game Prototyping 2. We're making a horror theme first person game using Unreal called Ravenward. Last quarter I did a lot of designing and experimenting with UDK. This quarter I'm doing the same but I'm also creating some art assets as well. I rendered these 3 objects in Marmoset. Next asset I'm working on is a kitchen ventilation exhaust.
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